# Concepts Background and design explanations for how VoxCity represents the world. These pages help you understand *why* the model behaves the way it does, rather than walking through a specific task. ```{toctree} :maxdepth: 1 voxel_model coordinate_systems ``` ```{toctree} :hidden: coordinate_systems_ja ``` - {doc}`voxel_model` — how VoxCity turns geospatial layers into a 3D voxel grid. - {doc}`coordinate_systems` — the coordinate and geodesy conventions used internally (a full Japanese deep-dive is also available in {doc}`coordinate_systems_ja`).