voxcity.simulator_gpu.core.HitRecord¶ class voxcity.simulator_gpu.core.HitRecord(n_rays: int)¶ Store ray-surface intersection results. n_rays¶ hit¶ t¶ point¶ normal¶ surface_id¶ set(idx: taichi.i32, hit: taichi.i32, t: taichi.f32, point: Point3, normal: Vector3, surface_id: taichi.i32)¶ get(idx: taichi.i32)¶