voxcity.simulator.common.coordinatesΒΆ
Coordinate helpers shared by simulator backends.
VoxCity simulation arrays use uv-domain coordinates: x/u = north, y/v = east, z = up. Visualization meshes use scene coordinates: x = v/east, y = u/north, z = up.
FunctionsΒΆ
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Map uv-domain points/vectors (u, v, z) to scene (x=v, y=u, z). |
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Map scene points (x=v, y=u, z) to uv-domain points (u, v, z). |
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Map scene vectors (v, u, z) to uv-domain vectors (u, v, z). |
Module ContentsΒΆ
- voxcity.simulator.common.coordinates.uv_domain_points_to_scene(points: numpy.ndarray) numpy.ndarray[source]ΒΆ
Map uv-domain points/vectors (u, v, z) to scene (x=v, y=u, z).